Children weave in and out of bollards, cleaving the air with plastic pixilated swords, taking selfies with giant cardboard renderings of pigs, llamas and box-headed humans. More still stand in line to meet the “celebrities of Minecraft” – a concept that would be impossible to even begin to explain to someone 10 years ago. Others are marshalled into groups, waiting side stage in the concert hall to take part in Australia’s first Minecraft tournament.
It worked because it condensed all the magic of the opening hours of the game into one tight experience, while also demanding that players use the knowledge they’d garnered in the dozens of hours
Video game consumers often deride industrу changes as ‘moneу-grubbing’ actions – but is that fair? We spoke tо developers аnd publishers tо find out Last modified оn Tuesday 4 Julу 2017 1
Designer: Emerson Matsuuchi
2-5 players, 30-45 minutes, ages 8+, RRP £34.99
Historical figures often feature in games. Genghis Khan, Gandhi and Napoleon all appear in the Civilisation series, but again principally as tokens, like the car or the boot in Monopoly, r
Flash forward to the 2016 E3 conference, and Microsoft started its press event by revealing the Xbox One S, a sleek, streamlined white version of the standard console with a specs update and some n
Here then, four players take on the roles of desperate survivors who find themselves trapped in a hellish enclosure with one other player, the maniacal killer tracking them down. The backstory tells us that some monstrous being known as The Entity draws humans into this slasher dimension in order to feast on their fear energy – so it is basically Cabin in the Woods meets HP Lovecraft. Which is fine.
The next instalment of Activision’s military behemoth takes the action back to the second world war, returning to the origins of the series. But of course, to avoid this merely being a nostalgic
Thе place tо talk about games аnd other things that matter Last modified оn Wednesday 28 June 2017 07.03 BST It’s Wednesday.
Improbable’s core product is a middleware platform, a piece of software used by developers to fulfil a specific role within a program or service. Named SpatialOS, it lets game-makers build multiplayer virtual worlds that can handle more players online at the same time than typical programming techniques allow.